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OctoberPlains: First Look
Posted by Jeff Disher
OctoberPlains: First Look
A short video to show what OctoberPlains currently looks like. This is the first demo application built on top of OctoberProject. It is intended to be a purely top-down view of the world. The logic behind it is still the complete system, though: An infinite 3D voxel world.

This video just shows walking around and jumping in a hard-coded demo world (just 8 cuboids centred around the player) as well as the basics of inventory management and basic crafting.

From here, the plan is to integrate the network later (it is currently running the server inside the client, but just passing the objects directly between them as opposed to serializing them across a network connection).

Once some basic play-testing is done and some clean-up is done to relevant areas of the code (since this is currently just what happens when you put a pile of experiments in the corner and let them ferment), I will post these projects to GitHub while development continues. The only reason I haven't done that yet is I don't want to leave half-baked abandoned ideas up there.

Jeff.