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Progress Trap: Client-Server Design
Posted by Jeff Disher
Progress Trap: Client-Server Design
This is a short talk about how I fear that client-server software design has become a "progress trap" (something which seemed like a good idea but lead into a dead end).

I also provide some possible other ways to design systems, from federated client-server systems (such as E-Mail) to autonomous blockchain applications, all the way to fully peer-to-peer systems like IPFS and Cacophony.

This leads into what I call "decentral-washing" where traditional client-server software is pitched as being "decentralized" simply because it has "blockchain" or "IPFS" somewhere in its stack. This is despite still being a fully-centralized authority where the user identities, credentials, and data are controlled/owned by the one body and removing the blockchain or IPFS component from their stack wouldn't change anything (except for making it cheaper to operate).

In the end, I hope to see more discussion around peer-to-peer applications since they have some advantages and disadvantages compared to traditional client-server applications. It would be useful to talk about how to improve or mitigate those disadvantages while further exploring and leveraging those advantages.

Hopefully we see that conversation develop,
Jeff.